
Login to GameDev.net - GameDev.net
GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.
SIP in gaming - Networking and Multiplayer - GameDev.net
Nov 29, 2007 · A game already has a real-time connection to the servers. Piggy-backing VoIP data on that stream is very simple, and robust, once you already have the game stream (which is typical client/server, and thus doesn't need signalling). It also reduces packet overhead compared to sending the stream separately, which is an important consideration.
Visual Studio? - For Beginners - GameDev.net
Mar 29, 2007 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. Quote:Original post by ProjectgonewrongYea but what is so great about VS? When I used Windows I used Dev C++.
Oops... Are Your Unity Sprites Too Tight? - GameDev.net
Aug 11, 2020 · The sprite's mesh type is all about how Unity will render your sprite in your game. The traditional way of rendering them is in full rect mode. This means, your sprites are rendered as a full quad with transparent regions. Unity Sprite: Full-Rect Mesh. However, a more efficient approach is to build a tighter mesh around your sprite.
DirectX Invalid Call when ResizeBuffers
Oct 23, 2012 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more. I'm writing a very simple modeling software, more as a challenge than anything else. Up to about 3 weeks ago, I had no real problem with the SwapChain.ResizeBuffers() function.
Creating 3D models of existing commercial products for …
Oct 7, 2008 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more. Thank you both for your insightful responses. I'd like to address you Obscure with what you said about the legal fees involved through the process of licensing.
Why do you want to ban gay marriage? - GameDev.net
Nov 9, 2004 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more. Will someone who thinks gays shouldn't be allowed to marry please explain your view. I'm really curious.
Dev - A Collection of Portraits by Acoustica - GameDev.net
Jul 12, 2004 · Note: The pictures may take a bit to load, please be patient, I think you will like them. Greetings everyone, and welcome to the first open house of my portraits of members of the GameDev.net community. I've been commissioned by a number of you and have been able to finish them all, the final three
Where is the type FILE in OpenGL? - For Beginners - GameDev.net
Jul 27, 2006 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.
Are Vulkan and DirectX 12 dead to indie devs? - GameDev.net
Jun 22, 2020 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more. There's probably a few factors at work here. Like JoeJ mentioned there are now multiple free(ish) options for extremely high-quality engines that indie developers can use to make their games.