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  1. Instance origin does not lie on host face. - Autodesk Community

    Sep 21, 2011 · HI, I am trying to create a group for ducting, flex, terminals, duct fittings and accessories, and this message keeps popping up: "Instance origin does not lie on host face. …

  2. Face selection not selecting the faces that I want

    Apr 25, 2019 · I'm totally new to this and can't find a solution anywhere about this problem. I'm trying to select faces however it will not select the faces that I want.

  3. Solved: Change Family Host Type - Autodesk Community

    Apr 11, 2014 · Therefore, Families that are hosted to a Face are necessary. Any of these element-specific Families can be converted to Face-Based with the following procedure: 1. …

  4. Face based family loses host after grouping - Autodesk Community

    Mar 17, 2017 · Hello all, As the title says; I've made a face based family. When I group that family with its host everything is fine. But when i make a copy of the group, the copy in the new group …

  5. Solved: How do I flip/invert faces - Autodesk Community

    Mar 28, 2015 · With the "Normals" Menu removed from the Maya Hotbox, how do I flip faces? to get the correct face to show (not show black, but show gray).

  6. Move object, face, etc. a specific amount

    Apr 17, 2015 · Hello, I'm trying to learn Maya coming from 3DS Max and one thing that I can't find is the ability to move something (object, vertex, face, etc.) a

  7. Solved: Remove Family host.... - Autodesk Community

    Jan 18, 2018 · If it is a face based family, you can still move it away from host manually. Make sure to tick the box "Disjoin" and untick the box "Constrain" when you initiate the move command.

  8. [Question] How to create a face from vertices? (Very beginner …

    Jul 11, 2022 · 3ds Max Modeling forum [Question] How to create a face from vertices? (Very beginner question) Autodesk Community will be read-only between April 26 and April 27 as we …

  9. Solved: Is there a way to Merge Faces? - Autodesk Community

    Feb 20, 2017 · Occasionally I may get an STL file that has no original source file and I will convert the mesh to a body so I can modify it. If the object is simple and has several faces on the …

  10. MFnMesh: getFaceVertexIndex and getFaceAndVertexIndices

    Dec 6, 2018 · I think that the ID into any face-vertex array should be the same for a given faceIndex and vertexIndex. So you don't need separate functions to get the ID for any data …

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