
Instance origin does not lie on host face. - Autodesk Community
Sep 21, 2011 · HI, I am trying to create a group for ducting, flex, terminals, duct fittings and accessories, and this message keeps popping up: "Instance origin does not lie on host face. …
Face selection not selecting the faces that I want
Apr 25, 2019 · I'm totally new to this and can't find a solution anywhere about this problem. I'm trying to select faces however it will not select the faces that I want.
Solved: Change Family Host Type - Autodesk Community
Apr 11, 2014 · Therefore, Families that are hosted to a Face are necessary. Any of these element-specific Families can be converted to Face-Based with the following procedure: 1. …
Face based family loses host after grouping - Autodesk Community
Mar 17, 2017 · Hello all, As the title says; I've made a face based family. When I group that family with its host everything is fine. But when i make a copy of the group, the copy in the new group …
Solved: How do I flip/invert faces - Autodesk Community
Mar 28, 2015 · With the "Normals" Menu removed from the Maya Hotbox, how do I flip faces? to get the correct face to show (not show black, but show gray).
Move object, face, etc. a specific amount
Apr 17, 2015 · Hello, I'm trying to learn Maya coming from 3DS Max and one thing that I can't find is the ability to move something (object, vertex, face, etc.) a
Solved: Remove Family host.... - Autodesk Community
Jan 18, 2018 · If it is a face based family, you can still move it away from host manually. Make sure to tick the box "Disjoin" and untick the box "Constrain" when you initiate the move command.
[Question] How to create a face from vertices? (Very beginner …
Jul 11, 2022 · 3ds Max Modeling forum [Question] How to create a face from vertices? (Very beginner question) Autodesk Community will be read-only between April 26 and April 27 as we …
Solved: Is there a way to Merge Faces? - Autodesk Community
Feb 20, 2017 · Occasionally I may get an STL file that has no original source file and I will convert the mesh to a body so I can modify it. If the object is simple and has several faces on the …
MFnMesh: getFaceVertexIndex and getFaceAndVertexIndices
Dec 6, 2018 · I think that the ID into any face-vertex array should be the same for a given faceIndex and vertexIndex. So you don't need separate functions to get the ID for any data …