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Vulkan 1.0 is finally out, with Khronos' first ever "hard release." The new API will be supported by most of the industry, including Qualcomm, Imagination Technologies, Intel, AMD, and Nvidia.
The Khronos Group has announced version 1.0 of its cross-platform Vulkan graphics API, opening up new possibilities for game and 3D app developers.
Futuremark added the Vulkan API to its Overhead test in 3Dmark, letting users see how their system handles draw calls in DirectX 11, 12, and now Vulkan.
After missing its planned release date last year, the Khronos Group has released version 1.0 of the Vulkan API specification, the next-generation version of OpenGL. Initially based on AMD's ...
Stardock updated its Ashes of the Singularity strategy game with support for the Vulkan graphics-rendering API in August, and that introduced some serious performance improvements — especially ...
But the Vulkan-versus-D3D12 question could easily become a war for the future of PC gaming and its associated revenues depending on whether Valve and Microsoft make nice or not.
Vulkan and DirectX 12 reduce that overhead, which means more objects, textures and effects can be drawn to the screen. The 3DMark API Overhead feature test measures API performance by making a ...
If you're wondering which graphics API you should use for Baldur's Gate 3 - Vulkan or DirectX11, we've covered the latest here.
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