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For smaller indie developers who use Unity Personal/Unity Plus, they'll have to pay Unity $0.20 per install once their game passes $200,000 in revenue over the last 12 months and 200,000 life-to ...
Unity ‘s new fees – which will charge developers every time that their game is installed – have been incurring ire from those who use the software engine to make a living. Read More: Why ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Unity, A Major Game Engine Behind Countless Games, Abandons Its ...
UPDATE Sept. 20, 2023: Terraria developer Re-Logic has also thrown its support against Unity's policy changes, committing to donating $100,000 to two emerging game engines, and an additional ...
It is particularly harsh for smaller developers using Unity Personal, as they will be $0.20 per install if their game makes over $200,000 within 12 months and gets over 200,000 lifetime game installs.
Unity Personal and Unity Plus devs will have to pay $.20 for every game installed past their subscription-specific thresholds, Unity Pro devs will have to fork over between $.02 and $.15 for every ...
Unity’s comment about “90% of customers” refers to the fact that the fee only kicks in after a certain threshold. There’s a tiered system, but at minimum, a game will only get charged ...
These changes go into effect January 1st, 2024. Developers were concerned that they’d be hit with huge bills come that date, but Unity did make it clear that while it will take a game’s ...
— Unity (@unity) September 17, 2023 News of the fee structure created furor in the developer community, which quickly closed ranks against Unity. "We have never made a public statement before.