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Computer graphics uses flat triangles to approximate smooth surfaces, but if you're willing to allow triangles to bend a bit, then you can build any surface by gluing enough of them together.
Hence, I generated 5*6=30 different days in different directions in a homegoneous way. My results are neither too bad, nor good enough. I think that some triangles do not have a consistent sdf value.
Triangle Mesh Filler Triangle Mesh Filler is a GUI app made with egui for "Computer Graphics 1" course. Its main goal is to simulate a light source going over a user-defined Bezier Surface. The user ...
Subdivision has been a very popular technology in graphics at home and abroad. It can be splited into global subdivision and local subdivision, and the methods to subdivide are various including ...
That's where advances in neural radiance fields can be a boon. In this case, NVIDIA claims a single Tensor Core GPU can leverage its 3D MoMa tool to generate triangle mesh models in only an hour.
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