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"Daggerheart," Critical Role's entry into the tabletop gaming market, launched on May 20 with a core rulebook and glossy ...
An honourable mention goes out to this 75th anniversary comic, which features a stunningly detailed illustration of Sonic and ...
The Marvel Rivals developers have gone out of their way to start a flawed design trend with select characters.
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Game Rant on MSNThe Alters Dev Talks Storytelling Through Systemic Game DesignGame Rant speaks with The Alters director Tomasz Kisilewicz about how the game tells unique, emergent stories through its ...
Editions is the name of a new game publishing label launched by Lost in Cult, the same company known for making gorgeous ...
Lost in Cult announced a new physical game label called Editions, which looks like the Criterion Collection for video games.
Daggerheart is a far departure from Dungeons and Dragons, but Darrington Press’ designers tell us it’ll still feel familiar ...
Ahead of the launch of Daggerheart we got to talk with Spenser Starke and Rowan Hall about High-Level play, conversations ...
As part of my Simply Explained series, I’ve been covering a range of student-centered instructional approaches, from project-based learning to experiential and inquiry-based learning. Today, I cover ...
Former Bethesda game designer Bruce Nesmith defended annoying loading screens ... He previously created Dungeons and Dragons games and now writes a series of books — LitRPG series «Glory Seeker» and ...
including the game’s complete screenplay — and more than a dozen bonus trinkets in the Deluxe Edition — Lost in Cult’s upcoming Immortality: Design Works isn’t the sort of book you fit ...
Whether you're just getting into game design or honing existing skills ... points into a skill tree or reading the right lore book from cover to cover, it actually calls for a skill even more ...
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