The Dark Ages' game directors speak about how the title evolves the franchise while also respecting its roots.
With a variety of vehicle sequences and concept levels, the Slayer’s next campaign feels like a 360-era shooter.
Alongside being able to make the game “super hard or super easy”, the sliders allow players to change the flow of the game to ...
Hugo Martin, the game director behind the upcoming Doom: The Dark Ages, has discussed the title’s new difficulty sliders at length since the topic has caused a bit of controversy in the community.