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Today we’re going to discuss how 3D graphics are created and rendered for a 2D screen. From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the ...
First, we started making 3D objects out of triangles. Why triangles? Because no matter where we put three points in space, they always describe a two-dimensional, flat area. At first, the triangles ...
The guys are building the ORSoC graphics card around a Digilent Atlys FPGA dev board. So far, he can draw lines, textured triangles, bitmap or vector fonts, and throw a few 3D meshes up on the screen.
Triangle meshes define the shapes used in 3D graphics and modeling. Credit: Nvidia 3D MoMa was showcased at this week’s Computer Vision and Pattern Recognition Conference (CVPR) in New Orleans.
If you're not ready for all of this, don't worry – you can get started with our 3D Game Rendering 101. But once you're set, read on our for our first closer look at the world of 3D graphics.
Their most distinctive technology on Tuesday was a real-time Virtual Reality 3D graphic system that looked like a frameless monitor floating in air, Minority Report-style. Photo: NBC ArtWorks ...
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