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Roblox's daily active users grew 26% year over year to 97.8 million in the first quarter. What's interesting is that the platform is starting to attract older kids.
There is a lot to like in Roblox's recent results if you're focused on the long term. There are now 85.3 million daily active users (DAUs) on Roblox, representing 19% year-over-year growth.
Roblox Corp launches Learning Hub, offering educational experiences for students through immersive gameplay. Stock up 115% ...
As a key player in online gaming, Roblox (RBLX, Financial) was on an upward trend last week, rising 17% in a single day to hit a record high of $50 on October 31st, after the firm's third-quarter ...
(Reuters) -Roblox Corp on Monday trounced quarterly bookings estimates in its first earnings report since a blockbuster debut as the U.S. gaming company benefited from a surge in spending by kids ...
Roblox's revenue grew +29% y/y to $1.04 billion, which outperformed even the high end of the company's initial guidance range of $990-$1,015 million for the quarter (or 24-27% y/y growth).
There is a lot to like in Roblox's recent results if you're focused on the long term. There are now 85.3 million daily active users (DAUs) on Roblox, representing 19% year-over-year growth.
For 2025, Roblox expects revenue growth of more than 19% at the midpoint of its guidance, and about $830 million in free cash flow, which would be about 30% growth.
There is a lot to like in Roblox's recent results if you're focused on the long term. There are now 85.3 million daily active users (DAUs) on Roblox, representing 19% year-over-year growth.
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