An ex-Bethesda developer, who also worked on Starfield, reveals that he thinks players are ‘fatigued’ of games that take many hours to complete.
Xbox and Bethesda have teamed up with Lonestar to send one 'Starfield' fan to Florida to witness the launch of a historic ...
as opposed to Starfield. The old-school science fiction approach played a big role in the game’s art direction, and a bunch of over-the-top decapitations or head explosions just wouldn’t have fit.
There are thousands of worlds to explore in Starfield. Most of them are empty. There is a ton of repetition. I had this complaint with No Man’s Sky (a game I will bring up more than once in this ...
News and opinion about video games, television, movies and the internet. Starfield sales were always going to be a question mark, given how many players would be able to play the game from day one ...
Xbox Gaming CEO Phil Spencer has confirmed Starfield isn't going to stay exclusive to Xbox and PC, possible release on Switch ...
The developer diary (uploaded to YouTube – currently unlisted) sees Starfield game director Todd Howard, studio director Angela Browder and art director Matt Carofano discuss how the teams ...