We recently discovered a tiny little setting buried at the bottom of the UI settings: a togglable switch that would have been ...
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GameRant on MSNObsidian Dev Details The Process of Bringing Yatzli and Orlans into AvowedThe process of translating monsters or characters from an isometric standpoint to a first/third-person 3D one sounds incredibly interesting, and it's something that Obsidian Entertainment is now well ...
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