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Over 30 years ago, way back in 1992, developers id Software launched Wolfenstein 3D on PCs. Unbeknownst at the time, it also kick-started an evolutionary tree for a series of game engines that are ...
We spoke with id Software's director of engine technology, Billy Khan, to find out how it was built. Along the way, we discussed ray tracing, shader compilation and traversal stutter and the ...