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The project’s team are referring, of course, to Fallout 4’s oft-maligned dialogue trees, which were minimal and restrictive by comparison to the other games in the series.
Fallout 4's dialog system faced heavy criticism for limiting player choices and nuance with only four vague responses available. Fans negatively received the voice-acted protagonist's dialog ...
Fallout 4 launched on November 10 for Xbox One, PS4, and PC. Bethesda shipped 12 million physical copies of the game to retailers for launch day, though it's unclear how many were actually sold ...
Essentially, it sounds like Bethesda designed Fallout 4 this way in the first place. It's flawless. You can get Roleplayer's Extended Dialogue, created by 'ProfMajkowski,' here.
I think the shooting in Fallout 4 is really good - I think it plays really well," said Howard. "Obviously the way we did some dialogue stuff, that didn't work as well.
Fallout 4's dialog system faced heavy criticism for limiting player choices and nuance with only four vague responses available. Fans negatively received the voice-acted protagonist's dialog ...