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The main difference between 2D and 3D game engines is the dimensionality of the game world. 2D games use flat images and sprites to represent objects and characters, while 3D games use polygons ...
Currently this system is not setup to take full advantage of what 3D models can offer. Realtime 3D lighting simply isn't an option with how it is setup at the moment. Neither is kinematics. There is ...
This shader creates a pseudo-3D perspective effect when applied to 2D sprites. You can rotate the sprite across the XYZ axes, change the pivot point, and adjust the field of view. The rotation angles ...
Torn between your love of the original Cave Story's beautifully pixel-drawn sprites and your excitement for Cave Story 3D's complete reinvention of the game's hovering island-world? You can now ...