Daniel Sadowski, about its unique 'time as a resource' mechanic, and how it plays into the game's wider narrative sandbox approach where gamers create their own story through their choices.
Daniel Sadowski, as well as creative director Mateusz Tomaszkiewicz, both of which worked on the acclaimed Polish studio's The Witcher series. Tomaszkiewicz is now game director on Rebel Wolves ...
In a recent interview, design director Daniel Sadowski mentioned that playing ‘The Blood of Dawnwalker’ ‘sometimes feels like playing a paper RPG where you can really just go into the world, and pick ...
with other team members including design director Daniel Sadowski, animation director Tamara Zawada, art director Bartłomiej Gaweł, CFO Michał Boryka, and studio head Robert ...