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Capcom is experimenting with generative AI to create the "hundreds of thousands" of ideas needed for in-game environments. In a new interview with Google Cloud Japan, Kazuki Abe, a technical ...
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Capcom to Use Generative AI to Create Thousands of 'Ideas' Needed for Game Dev - IGN Daily FixIn today's Daily Fix:A technical director for Capcom has created a program that uses generative AI to create "ideas." No, it's not exactly what you think; in this case, Capcom wants to use Ai to ...
Capcom’s next big release, Monster Hunter Wilds, is coming to store shelves at the end of February. The developer has also announced new games in both the Okami and Onimusha series as well. GB Daily ...
Capcom (OTCPK:CCOEY) (OTCPK:CCOEF) stands at the intersection of a booming video game industry and a technological revolution in content creation.By leveraging generative AI, developers are able ...
Generative AI could be used in the initial design phase of video games to help hash out themes, script outlines, or storyboards. It's not all bad as long as the ARTIST uses AI to make THEIR life ...
Sakurai mainly makes games for Nintendo, but his company, Sora Ltd., is not owned by the gaming giant. Nintendo of America ...
Generative AI developments and product launches have accelerated rapidly since then, including Google Bard (now Gemini), Microsoft Copilot, IBM Watsonx.ai and Meta's open-source Llama models.
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Capcom Experimenting With Generative AI to Create 'Hundreds of Thousands of Unique Ideas' Needed to Build In-Game EnvironmentsCapcom is experimenting with generative AI to create the "hundreds of thousands" of ideas needed for in-game environments. As video game development costs rise, publishers are increasingly looking ...
Capcom to Use Generative AI to Create Thousands of 'Ideas' Needed for Game Dev - IGN Daily Fix - IGN
In today's Daily Fix:A technical director for Capcom has created a program that uses generative AI to create "ideas." No, it's not exactly what you think; in this case, Capcom wants to use Ai to ...
Right now, Capcom’s experimentation with AI models appears to be limited to just this system, leaving other aspects of game development, such as ideation, gameplay, programming, and character ...
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