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You can assign materials in Maya by selecting your model or a part of it and right-clicking on the material in the Hypershade window. Then, choose Assign Material To Selection from the menu.
3 Applying textures To apply a texture to a sculpt layer, you need to use a texture map. A texture map is an image file that defines the color, bump, specular, or other properties of a material.
Input the animation start and end frame, index texture size, set output path and texture name. 2.Click export and wait for the data texture export process. (It maybe slow for big model since the ...
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