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Vulkan 1.0 is finally out, with Khronos' first ever "hard release." The new API will be supported by most of the industry, including Qualcomm, Imagination Technologies, Intel, AMD, and Nvidia.
Today, the Khronos Group is announcing its next update to the Vulkan API with new recommendations under the Vulkan 1.3 specifications, making cross-platform game porting easier for developers.
After missing its planned release date last year, the Khronos Group has released version 1.0 of the Vulkan API specification, the next-generation version of OpenGL. Initially based on AMD's ...
Vulkan has been designed to cover a number of OpenGL’s weaknesses, including creating a single API technology to cover desktop, console, mobile and embedded hardware, based upon an understanding ...
Vulkan won't be finalized until later this year, and Google's post makes no mention of when the API will actually be implemented— Android M is probably too far along to pick up such a big ...
Stardock updated its Ashes of the Singularity strategy game with support for the Vulkan graphics-rendering API in August, and that introduced some serious performance improvements — especially ...
The Khronos Group has announced version 1.0 of its cross-platform Vulkan graphics API, opening up new possibilities for game and 3D app developers.
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow).
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