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The typical primitives in 3D graphics are lines and triangles. The type of properties provided per vertex include x-y-z coordinates, RGB values, translucency, texture, reflectivity and other ...
The graphic design industry is rapidly evolving and seemingly always pushing for the next big thing – whether that’s capitalizing on the latest trends or polishing tried and true concepts.
NDL's 3D graphics products originally were used in ... That includes a recent deal in which NDL helped Research Triangle Park-based RTI International make an interactive 3D medical training ...
Triangle meshes define the shapes used in 3D graphics and modeling. Credit: Nvidia 3D MoMa was showcased at this week’s Computer Vision and Pattern Recognition Conference (CVPR) in New Orleans.
It came with an integrated floating-point set-up engine that could process up to 1.2 million triangles per second ... in a two-card solution for 2D and 3D graphics. To remedy the Voodoo1's ...
Like an actual Saturn, the Diamond Edge 3D rendered graphics via quadratic texture mapping instead of using triangles or polygons. The graphics portion of the Diamond Edge 3D was handled by Nvidia ...
Like other 3D graphics engines, it dramatically streamlines ... All sorts of problems can be missed if a surface or triangle mesh in one format is approximated incorrectly when translated into ...
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