The typical primitives in 3D graphics are lines and triangles. The type of properties provided per vertex include x-y-z coordinates, RGB values, translucency, texture, reflectivity and other ...
Like an actual Saturn, the Diamond Edge 3D rendered graphics via quadratic texture mapping instead of using triangles or polygons. The graphics portion of the Diamond Edge 3D was handled by Nvidia ...
In 3D graphics, a technique developed by Henri Gouraud in the early 1970s that computes a shaded surface based on the color and illumination at the corners of every triangle. Gouraud shading is ...