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The specifications for Titanfall 2 might be quite ... time an explosion is set off — it looks excellent. Consider too, that unless you are watching this on a 4K monitor, you aren’t seeing ...
so the output resolution actually still has to be set based on some performance cliffs we can fall off of. This is why the current console versions of Titanfall 2 don't just output to 4K already ...
Panasonic TX-50DX700B 50" 4K Ultra HD High Dynamic Range LED TV ... Pirates of the Caribbean 1-4 Box Set [Blu-ray] is £9.99 at Amazon. The Lord of the Rings: Trilogy [Blu-ray] is £5.86 at ...
GameSpot may get a commission from retail offers. Titanfall 2 is among the games that will support Sony's PlayStation 4 Pro. However, don't expect it to run in native 4K. Producer Drew McCoy told ...
Well, executive producer Drew McCoy has the answer. Speaking to Stevivor, McCoy confirmed that Titanfall 2 will not be running at a native 4K resolution on the Pro. This is hardly surprising ...
Suffice to say, Titanfall 2 looks lovely running on maximum settings. To get something that mirrors the above footage, you’ll of course require a display capable of 4K resolutions, as well as ...
As an Amazon Associate, we earn from qualifying purchases. TweakTown may also earn commissions from other affiliate partners at no extra cost to you. While the focus on gaming right now sits with ...
The developer has released the official PC system requirements for Titanfall 2, with some high-end hardware required for Ultra details at 4K in order to hit 60FPS. Titanfall 2 Producer Drew McCoy ...
If you plan to play Titanfall 2 at 4K, you'll need to do a bit of tweaking for 60fps performance. The developer suggests gamers running at 4K use the GTX 1080 and while an average of 51fps with a ...
The trailer offers a glimpse of the explosive action in Titanfall 2 and it does so in 4K resolution and at a stable 60 fps, no less. We highly recommend you to find a display able to render 4K in ...
In addition to 4K and SLI, Titanfall is also set to support a pair of Nvidia's GameWorks technologies. The first is temporal anti-aliasing (TXAA), which combines multi-sample anti-aliasing ...
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