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7 works to understand the mind-bending world of Hideo KojimaIn “Snatcher,” Kojima creates a tangible sense of place ... so Kojima made the simple suggestion to make the game’s art assets resemble a cartoon. Kojima hired anime veterans to chisel ...
Long before Kojima became a household name, he released Snatcher in 1988, a cyberpunk noir adventure that was light-years ahead of its time. Drawing heavy inspiration from Blade Runner ...
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