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Bump maps work by altering the surface's shading based on a grayscale image, while normal maps use RGB information to alter the light reflection, giving a more detailed illusion of depth and ...
By tweaking these maps, you can control the clarity, distortion, and color of reflections and refractions, adding depth and believability to transparent or reflective surfaces.
The Reflection of the cubemap has some issues that sometimes the image is upside down. Sometimes the reflection turns to black. The reflection seems not to be correct. It indicates that there are bugs ...