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Skull and Bones was announced back in 2017 with a 2018 release date. The story of this game, its many delays, and its troubled development has been well documented on Kotaku and elsewhere, so I ...
Skull and Bones is a AAA game (AAAA, according to CEO Yves Guillemot) in 2024, so of course it’s got all the live-service fixings: a Battle Pass, a seasonal format, and items that can only be ...
Prior to this shift, Skull and Bones more closely resembled a five-vs-five team deathmatch-like game (as seen in the Skull and Bones E3 2017 gameplay trailer) where teams faced off in ocean arenas ...
Skull and Bones isn't the first of its kind As is well known, Skull and Bones was inspired by the more pirate-y parts of Assassin's Creed IV: Black Flag. And, let's be honest, those were the best ...
This was what happened to me when I was listening to Dom’s fairly mixed impressions on Skull and Bones, Ubisoft’s attempt to harness the popularity of the piratical antics in some of the ...
Granted Skull and Bones doesn’t offer nearly as many hulls or as much flexibility as EVE, but I couldn’t help but feel that, with a little bit of love from Ubisoft, the pirate sim could follow ...
I haven’t followed the development of Skull and Bones too closely over the years; I’d see the pirate game emerge at a show with a new trailer or demo, and then sink back beneath the waves with ...
It remains to be seen. I think Skull and Bones has got a lot to prove, and I don’t think it’s necessarily going to be clear sailing for the Ubisoft greenhorn in the months to come.
When I heard that Skull and Bones was finally being released, I was over the Moon. The chance to be a pirate again and relive the time when I played Assassin’s Creed Black Flag seemed like a ...
Because of that, I went into Skull and Bones not expecting much. After playing it at E3 2018 however, I can say that Skull and Bones is shaping up to be the ultimate pirate experience.
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