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Parallax Occlusion Mapping and of course DX11 enables tessellation. To the left look at the white parking stripes on the road and the sharper shadows.
Parallax occlusion mapping has been added for all platforms. Parallax occlusion mapping adds additional detail and definition to textures and materials used on the Space Anomaly and large ...
You can walk around a parallax mapped surface and some details can obscure other detail on the same surface. It really makes the surfaces look tangible and 3 dimensional.
Parallax occlusion mapping has been added for all platforms. Parallax occlusion mapping adds additional detail and definition to textures and materials used on the Space Anomaly and large planetary ...
Parallax occlusion mapping has been added for all platforms. Parallax occlusion mapping adds additional detail and definition to textures and materials used on the Space Anomaly and large ...
Parallax Occlusion Mapping (POM): Since tessellation has been touted so heavily by hardware vendors (especially Nvidia) as a “must-have” DirectX 11 feature, parallax occlusion papping ended up ...
General · Added Parallax occlusion mapping (POM). · Added a "motion blur" toggle option in the Graphics settings menu. · Increased the maximum dynamic resolution from 720p to 900p in Docked Mode.
Additionally, it will include new light settings, motion blur, and parallax occlusion mapping, as well as new particle effects. As Crytek pointed out, this screenshot uses the new "Can it Run ...
– Stratum – A high resolution, realistically themed resource pack, with Physically Based Rendering and Parallax Occlusion Mapping support, as well as high quality Specular & Normal maps.
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