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Doom: The Dark Ages developers go back to the OG 1993 FPS for inspiration: "Every time you look at it, you learn something new"This time the Doom maestros noticed something quite unseeming in the old halls of hells: the speed, or lack thereof, of enemy projectiles. OG Doom's difficulty doesn't necessarily come from ...
When you buy through links on our articles, Future and its syndication partners may earn a commission. Credit: id Software Doom developers frequently go back to the seminal shooter from 1993 for ...
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