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EA's latest entry in the Need for Speed ... in ProStreet. Instead of driving around in a fictional city looking for trouble, ProStreet will place you in the driving shoes of one Ryan Cooper ...
Unlike the last two Need for Speed games, which told the story of an underground street racer through campy yet entertaining cutscenes, ProStreet follows the legal street racing career of Ryan Cooper.
Need For Speed ProStreet is also promising better graphics, more realistic crowds, photo-swanky cars and dirty street atmosphere. It's likely to stay in the charts for roughly a year, too ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Our first question is: Where're the streets? But, wait, this is about professional street ...
Need For Speed: ProStreet is a tricky one. On the one hand it is indeed fun. The driving model, once you realise its many failures, is a joy to work with. But the drab aesthetics and huge number ...
Need for Speed™ ProStreet is a ground-breaking Need for Speed experience where you’re thrust to compete head to head against the best street racers in a multitude of racing showdowns.
Ryan Cooper. Don’t worry if you’ve already forgotten the name since you’ll be hearing ita few timesin Need for Speed ProStreet. It’s the moniker of your driver in Career mode. He’s not ...
Electronic Arts has announced that the next instalment in the Need for Speed series, ProStreet, will be released in North American territories from October 31, with a European release following a ...
Check out how we test and review games here Need for Speed ProStreet ... ProStreet drops the illegal racing in favour of properly organised street races, with you playing Ryan Cooper, a guy ...
This obviously means that the series has had its ups and downs, and unfortunately Need for Speed ProStreet isn't one of the ups. Need for Speed ProStreet is a disappointing effort in a franchise ...
Electronic Arts, better known as EA Games, began developing a fresh new gaming concept in 1992. Teaming with the staff of automotive magazine Road & Track, EA developed a marginally realistic ...