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Eiche sees hand tracking as inevitable across all mixed reality headsets and glasses but wants to see designers break out of the "2D pain" and embrace more natural interactions, like grabbing objects.
Why augmented, virtual, and mixed reality (AR/VR/MR/XR ... Lower latency, frame rates, hand and eye tracking, body movement, and sensing the surroundings, plus better pass-through for VR headsets ...
Mixed reality is a technology ... Conversely, AR augments reality with virtual objects and content that we can observe with limited interaction opportunities. In contrast, MR adds interactive ...
The puzzle-adventure mixed reality game will debut in virtual ... but wanted something that was tangible and tactile, where hand interaction was going to be really key. Using hand controls ...
A group of researchers at Stanford’s Virtual Human Interaction ... want to keep a hand in. Apple, with its trillions of dollars, may just provide the content push the mixed reality space needs.
However, mixed reality experiences vary in quality: "Does the user feel that they are present in that environment? How immersive do they feel? And how does that impact their interactions with the ...
The company’s slow-selling spatial computing headset could get a boost from new AI-based features to improve usability and 3D computing experiences.