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Eiche sees hand tracking as inevitable across all mixed reality headsets and glasses but wants to see designers break out of the "2D pain" and embrace more natural interactions, like grabbing objects.
Augmented reality (AR) has long been touted as the technology of the future, promising to revolutionise how we interact with the digital world. From Pokémon GO capturing the world’s attention ...
(Bloomberg) -- Apple Inc.’s long-anticipated mixed-reality headset is an ambitious attempt to create a 3D version of the iPhone’s operating system, with eye- and hand-tracking systems that ...
Virtual reality (VR), on the other hand, places the users in a virtual environment. Using VR headsets, users can explore and interact with a 3D digital space as if they were physically present ...
Mixed reality will be the next big thing we can’t live without and not just in construction – across the board. This is going to be everywhere and in every industry in a few years time.” ...
Niantic’s Tom Emrich looks at how various tech streams – AR and VR, wearable tech, geospatial advancements, and AI – are converging to make 2024 the year of mixed reality and spatial computing.
Neuromorphic Computing-Assisted Triboelectric Capacitive-Coupled Tactile Sensor Array for Wireless Mixed Reality Interaction Journal: ACS Nano Published: 2024-07-02 DOI: 10.1021/acsnano.4c03554 ...
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