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What’s especially great about the dungeon – besides its excellent level design – is that it’s structured to tell a story. Throughout, you’re guided through the various rooms by a couple ...
"When it reaches into sublime and phenomenal, then I'm thinking about level design again," she laughs. "At that point I'm like, 'Teach me, teach me!'" And there is a recent example of a game that ...
World of Level Design described it like this ... Others followed suit. And the examples continued to come in. The hashtag itself has many more examples, and is a great way for level designers ...
Every time a promising action game is shown off, it turns out to be a Soulslike, Stellar Blade being one of the most recent examples ... Souls-lite level design, Resident Evil-lite atmosphere ...
Tost’s observations were part of a GDC 2023 panel entitled “What Cyberpunk 2077 Taught Us About Non-Linear Level Design,” which delved into the issues that CD Projekt Red encountered in ...
Airship Fortress is one of the more memorable stages from the game – as well as many player’s favourite – for a reason beyond the catchy music and interesting visuals: the level design.
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