News
Learn about the techniques and concepts for rendering transparent and refractive objects in 3D graphics, such as alpha blending, depth sorting, refraction mapping, and Fresnel equations.
Volumetric and transparent objects and effects, such as smoke, fog, clouds, fire, water, glass, and ice, can add realism and immersion to computer graphics applications, such as games, simulations ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results