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Still, who are we to complain when John Carmack, the lead programmer behind Id Software's seminal game, was genuinely ...
Microsoft released a tech demo of its WHAMM (World and Human Action MaskGIT Model) "game engine." The research project showed that the model could ...
Granted, it's Quake-era id Tech 2, but we don't have that without Carmack, John Romero, and the rest at id Tech, either.
The co-creator of Quake doesn't see anything wrong with AI being used to create a level for his iconic shooter.
When developing Quake at id Software in the mid-1990s, John Carmack used an Intergraph InterView 28hd96 color CRT monitor. This cutting-edge display measured 28 inches (25.9 inches viewable ...
One of the founders of id Software, John Romero, is getting ready to release a new episode for perhaps its most influential game, Doom. The new episode, Sigil II, will be released on December 10 ...
Oculus CTO John Carmack, the lead programmer for classic games such as Doom, Quake and Wolfenstein 3D who joined the VR company in 2013, took to the Google+ group of Racket, the Lisp/Scheme-family ...
Still, who are we to complain when John Carmack, the lead programmer behind Id Software's seminal game, was genuinely impressed by it. To be fair, I don't think he was referring to the demo's ...