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Still, who are we to complain when John Carmack, the lead programmer behind Id Software's seminal game, was genuinely impressed by it. To be fair, I don't think he was referring to the demo's graphics ...
When developing Quake at id Software in the mid-1990s, John Carmack used an Intergraph InterView 28hd96 color CRT monitor. This cutting-edge display measured 28 inches (25.9 inches viewable ...
Earlier today, legendary video games developer John Carmack, the leader programmer for iconic titles such as Doom, Quake, and Wolfenstein 3D, made the case for what one might casually describe as ...
Plenty of uncharitable comments here. Carmack has the right of it, eventually this will become yet another tool in the toolbox, and I expect there will be both good examples, and bad examples ...
The response among fans has ranged from disdain to anger, but the demonstration had a prominent defender: John Carmack, one of the programmers and co-creators of the original Quake. The Game ...
In his view, the model disrespects game developers. Interestingly, Quake co-creator John Carmack quickly came to the technology's defense, calling it "impressive." When Quake Dad rebutted that ...
Oculus CTO John Carmack, the lead programmer for classic games such as Doom, Quake and Wolfenstein 3D who joined the VR company in 2013, took to the Google+ group of Racket, the Lisp/Scheme-family ...
From Ars Technica’s interview with John Carmack: Whether the iOS devices will reach that same level of performance before the next console generation ships is quite an interesting question. There are ...
Still, who are we to complain when John Carmack, the lead programmer behind Id Software's seminal game, was genuinely impressed by it. To be fair, I don't think he was referring to the demo's ...
It really is worth reading Carmack's full tweet. He watched the thing that interests him most: systems engineering be completely trivialized in video game development over time. So he's not ...
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