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In 1991, one man coded for 28 hours straight without sleep.What he created transformed both gaming and aerospace engineering.The story of DOOM is wilder than you think.Here's how one coding ...
John Carmack seemingly "solved" the problem by pulling an all-nighter, coding Doom's groundbreaking graphics engine (id Tech 1) for 28 hours straight.
– John Carmack (@ID_AA_Carmack) December 6, 2024 Modern rendering engines in games rely heavily on the render-to-texture process, which isn't well-suited for multiple daisy-chained GPUs.
John Carmack, former CTO of Oculus and legendary programmer, isn’t shy when it comes to voicing his opinions on all things XR. To Carmack, Meta’s block-slashing rhythm game Beat Saber (2018 ...