News

Final Fantasy combat has long operated on a continuum between static and real-time, going back to the series’ introduction of the ATB system to let enemies act independent of player decision-making.
Final Fantasy 's combat in recent years has been divisive, to say the least, which makes it all the more challenging to narrow down a solid direction for the next entry in the series to go. That ...
Ever since Final Fantasy XI in 2002, mainline Final Fantasy titles have forsaken turn-based combat in favor of either real-time combat or tab-targeting MMO combat, with various mixed results.
Final Fantasy Producer Not Sure When Or If Mainline Series Will Return To Turn-Based Combat "This question of turn-based versus action, it tends to isolate the gameplay to just the battle system." ...
Naoki Yoshida says Final Fantasy XVII’s combat system is undecided; turn-based could return, but only if it fits the creative vision.