The Veilguard contains many achievements or trophies for you to earn. Plenty of them incentivize you to avoid just sticking ...
Electronic Arts says thanks and farewell in a new patch for Dragon Age: The Veilguard that sounds very much like it will be the last.
What are the best mods in Dragon Age The Veilguard? Whether you’re plagued by performance issues or struggling to see through the bloom, mod creators are already turning their hand to improve ...
Former BioWare employees respond to EA's recent suggestion that Dragon Age: The Veilguard would be more successful as a ...
Correction: EA’s press release about its Q3 FY25 results states that Dragon Age: The Veilguard “engaged approximately 1.5 million players during the quarter,” but did not state how many ...
Three months have now passed since BioWare finally saw the long-awaited release of its new RPG Dragon Age: The Veilguard – and despite favorable reviews from critics, EA states that the game ...
Dragon Age: The Veilguard had a difficult at launch, between harsh user reviews akin to review bombing and concerns from longtime franchise fans about changes to the look and lore. While some ...
Yesterday, EA CEO Andrew Wilson made some remarks about why Dragon Age: The Veilguard may have performed below the company's financial expectations. These comments have made their way to the team ...
Dragon Age: The Veilguard might have sold more copies and made more money for EA if it had been a live-service game, the publisher's top brass appear to have suggested. Speaking to investors last ...
According to reports, Dragon Age: The Veilguard failed to meet EA's sales expectations by almost 50%, selling only around 1.5 million units. The game received mostly positive reviews from critics ...
ORIGINAL STORY 1.45pm UK: Corinne Busche, who served as game director of Dragon Age: The Veilguard since February 2022, is departing BioWare. Whispers of her exit began circulating online last ...
Dragon Age: The Veilguard missed sales projections by 50% EA CEO believes it would have done better as a live service game Wilson suggested games need shared world features for broad appeal.
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