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Sultim Tsyrendashiev also manages to integrate Doom's signature 2D sprites into the RT pipeline, seemingly by adding a hand-painted normal map - but RT effects like lighting and shadows are ...
If you think of the Doom monster sprites, each time you view them from a different angle, you're met by a different 2D image. View a monster from the front, you get a 2D image of their front.
Here each tiny little voxel unit is rendered as if it were a billboarded sprite. The differences are intriguing: if you want the game to look chunkiest and most like OG Doom, use software rendering.
Fallout Bakersfield is a new total conversion mod for Doom that brings the style of the original Fallout 1997 game into Id's ...
ModDB user _chillo released a new mod this week that replaces most of the original Doom's 2D sprites with 3D voxels. One might think the change would clash with the game's visual identity, but if ...
Released on Mod DB today by modder Daniel “Cheello” Peterson, Voxel Doom 1.0 runs on GZDoom, a popular source port that vastly modernizes Doom ’s nearly 30-year-old game engine.
Voxel Doom is a new graphics mod for the original Doom that turns the original 2D sprite-based enemies into fully-3D models. Now, replacing enemies with 3D version might sound like a big departure but ...