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Ultimately, DOOM: The Dark Ages serves as a bridge between the classic and modern DOOM entries, and it provides context about Doom Slayer's experience in Argent D'Nur against the forces of Hell.
That’s conveyed in everything about the Doom Slayer’s armor and weapons. Leonidas from the “300” enters the design process because he echoes the fighting style they envisioned for “The ...
The sequel “Doom Eternal” refined that formula, emphasizing vertical gameplay that made the Doom Slayer protagonist feel like a fighter jet, according to game director Hugo Martin.