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Logos and decals are usually applied as separate textures, on top of the base color or material of the model. To do this, you need to create a UV map that defines where and how the logo or decal ...
Learn some techniques and tools that can help you create textures that are resolution-independent, tileable, seamless, customizable, dynamic, varied, detailed, and optimized for games.
Projects decals onto uneven surfaces (e.g., terrain or complex geometry). Decals can be projected onto both floors and walls. Adds two new nodes to Godot 4.4+: DecalCompatibility extends ...
When gaming at 4K, looking up close looks much better to the gamer, instead of textures being spread out and losing quality. Roberts said that texture isn't cheap, with the game having 4K and 8K ...
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