DOOM: The Dark Ages isn’t meant to conclude the rebooted DOOM series, says id Software creative director Hugo Martin. As the ...
Martin hints at more Doom games in the future, saying he has no problem with working on the series for a long time.
Image credit: id Software Glory Kills have also been revamped for The Dark Ages. They're now un-synced and can be executed from any angle without locking you into a short, close-up death sequence.
Melee weapons include your trusty ol' gauntlet, as well as a ball-and-chain-like weapon. Combine that with the shield saw, ...
When it comes to gameplay, Doom: The Dark Ages is building upon the wheel rather ... and spews out the bone fragments in a wide cone of death. We also see some sort of laser rifle and gun that ...
Doom: The Dark Ages adheres to the Doom formula despite its many differences, but one major change might be felt more than ...