News
In Blender, you can bake different types of normal maps, depending on how you want to use them. The most common type is the tangent space normal map, which stores the normals relative to the ...
After Blender has finished baking your normal map, you can save it as an image file that you can use in other software or engines. To do this, you need to go to the Image Editor and click on the ...
This is a little Blender shader node group which converts the output of a Bump node into a tangent space normal map. Useful if you want to create a normal map from a shader without the need for baking ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results