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Final Result OVERVIEW PVTUT is an Unity plugin which features procedural virtual texture with Unity terrain (PVTUT). It supports up to 12 splat maps per terrain. PVTUT improves framerate at the ...
Terrain generation can be done in different ways, such as using height maps, voxels, or meshes. Height maps are 2D arrays of values that represent the elevation of each point on the terrain.
Describe the bug In a resource-pack, blocks.json throws errors stating that "The texture is not defined in the terrain_textures.json", despite the texture being defined in terrain_textures.json and ...
This partnership will combine very high-resolution 3D terrain generated from electro-optical imagery with 3D terrain generated from radar imagery to expand Maxar's ability to rapidly update its global ...
According to the Vertex Texture Fetch technology in Shader Model 3.0, we designed a terrain rendering algorithm based on vertex texture. The algorithm storages the data of terrain as vertex texture, ...
Ground Terrain Recognition is a difficult task as the context information varies significantly over the regions of a ground terrain image. In this paper, we propose a novel approach towards ...
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