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Oculus is calling its latest rendering tech ‘Stereo Shading Reprojection’, and says that for scenes which are heavy in pixel shading, the approach can save upwards of 20% on GPU performance ...
Ordinarily, every pixel would be shaded like the blue (1x1) test case. With variable rate shading, data from individual pixels can be used across larger areas. This reduces the overall GPU workload.
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