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For backgrounds, all video frames, after foregrounds being removed, are integrated into a common multi-layer background sprite model (ML-BSM) based on image registration algorithm. Users can then draw ...
This paper presents a new technique for semi-automatic 2D to 3D stereo video conversion. Our algorithm escapes the scope of traditional depth propagation paradigm based on motion estimation and ...
You have to create OpenGL/WebGL compatible normal map sprites for each 2D sprite you want to apply the effect onto. This normal map sprite is used as a foreground effect that needs to be placed on top ...
The core, geod writes, is a simple shape-detection algorithm, which looks at each part of the 2D image generated by the emulated PPU and determines what kind of 3D object it should be. "Basically ...
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